BE CLEVER!
A unique educational programme based on a set of well-established board games that comes with a supporting digital platform
For preschool and primary school
The programme includes
  • 10 different board games (10 copies of each)
  • Teachers’ guide: sets of plans for teachers, suggestions and recommendations
  • Complex diagnostic system
BC GAMES can be translated to the language and adapted to the culture of your country or region
  • Mobile Application for parents and teachers
  • Tournament guide
  • Marketing set: posters, stickers, souvenirs
  • Methodological support
+
Discover the BC Games
Decorate the cards using the sticks to pick up the colour marbles.
Ages: 4+. Players: 1-8.
General skills: Emotional, Motor.
Each scheme should be constructed vertically and, once finished, should maintain stability.
Ages: 5+. Players: 1+.
General skills: Cognitive, Volitional.
Collect 4 berries or mushrooms in a basket. And be careful of the angry wolf!
Ages: 4+. Players: 2-4.
General skills: Emotional, Volitional.
Be the first to collect enough cards to spell BUZZ BUZZ.
Ages: 5+. Players: 2-6.
General skills: Emotional, Concentration.
Create with marbles
Skyscraper builder
Forest Adventure
BUZZ BUZZ
Place the pieces on a flat surface to form 2D shapes.
Ages: 5+. Players: 1+.
General skills: Cognitive, Volitional.
Find the fish that matches the colour combination in the dice. Score the most points.
Ages: 4+. Players: 2+.
General skills: Cognitive, Volitional.
Tangram Master
RAINBOW FISH
Construct the models according to the illustrations. Try all 3 difficulty levels.
Ages: 4+. Players: 1+.
General skills: Cognitive, Concentration.
Use wooden planks to construct 3D structures.
Ages: 4+. Players: 1+.
General skills: Cognitive, Communicative - Speech.
Smart shapes
plank craft
Fancy Patterns
Create a pattern according to the design. The game includes 50 pattern cards.
Ages: 4+. Players: 1+.
General skills: Cognitive, Concentration.
To be the first one to figure out what the picture in the card is.
Ages: 4+. Players: 2+.
General skills: Cognitive, Communicative - Speech.
Magic mirror
Improving academic and social skills
  • Game based learning
  • Soft skills development
  • Thinking skills
  • Proven effectiveness
  • Guaranteed success
100%
Brand Values
  • Developing all types of thinking in a playful setting
  • Preparing for school through playing games
  • Improving academic and social skills and competences
  • Promoting communicative interaction rich in learning opportunities
  • Build visual, perceptual, cognitive, communication and thinking skills
  • Develop resilience, dexterity, motor skills and hand-eye coordination
  • Improve math and problem-solving skills
  • Build effective study habits
  • Win and lose gracefully
The programme helps children to
Our goal is to lay a strong foundation for children to benefit from learning, personal development, and self-realization
Why is it important?
According to recent research, toddlers are facing such problems as:
lack of concentration
memory problems
processing disorders
low emotional intelligence
Why us?
BC Games has been developed by highly qualified teachers (NAEYC members), psychologists, neuropsychologists, methodologists and world-renowned board game designers.
Our programme has the highest degree of proven effectiveness supported by 5 years of school-based practice (Cambridge International School, UNESCO Associated School).
Price and cost recovery period
NPS
Net Promoter Score
LTV
Lifetime Value
Average Returns
100 GAMES
10 games x 10 pcs of each
Educational programme and basic methodological support
Mobile Application for parents and teachers
Annual license fee (from year 2)
8500$
+
+
*transportation and travel expenses are not included
2000$
Contacts
BECLEVER - FZCO
Address: plot 35443-001, Dubai Silicon Oasis, DDP, Building A1, Dubai, United Arab Emirates.